Why in the decade of the 2010s do we have to deal with segmented arcs and circles?

NURBS are mathematically accurate surfaces, but are harder to create intricate models with. NURBS and polygons both have their pros and cons.

From what I understand, it’s impossible to convert a poly-mesh into a NURBS mesh, so the 3D Warehouse would be useless if SketchUp converted to NURBS. If it was easy, I’m sure SketchUp would’ve solved the problem already. From what I’ve read,

I agree that vector-esque curves would be amazing though. At least the polygons are vectors, rather than voxels or something. :joy:

Ideally, I’d like SketchUp to combine the upsides of NURBS and polygons into a single tool, rather than making a NURBS toolset and a polygon toolset. The circle tool should make a real circle and you should be able to make the model model as complex & artistic as you want. But that might require some genius-level innovation because there might be nothing like that available yet… If NURBS software is complex to make, just imagine how complex it’d be to innovate a new type of 3D modeling software.