Just my though on that subject, based on my history of using 2D representation of 3D objects.
When I was about 7 years old, my father had me observe a reproduction of the Grand Canal by the Italian painter Canaletto. He had me look at the perspective showing how objects get smaller as they get further from the observer.
He also took the habit to show me how to draw things to give the illusion of 3D.
Later, I started using two vanishing points to draw imaginary cities using simple geometric figures. After a little time I added a third vanishing point to get more realistic views when the observation point is low or high above the horizon. I was around 10 y.o. when I was drawing these images.
I stopped for a while but, when I got my first Apple II in 1978, I began again drawing on my monitor. I got hold of a program allowing drawing 3D representations in wireframe. It was primitive when compared to today’s softwares capabilities but, at that time, it was the summum to me.
Later, for my job, I had to do technical sketches and I began using MacDraw then PowerDraw to do sketches representing 2D and 3D objects. Of course, If I needed to show an object using different views, I had to start all over. This was at the start of the 90’s.
Then I stumble on SketchUp early in the 2000’s. It was version 3.0.
For me, it was like finding a treasure. Finally, I was able to draw real 3D objects and manipulate them as needed during their construction and once completed. This was heaven for me.
Of course, this was representation on a 2D screen but nevertheless a 3D representation.
The next step might be 3D printing to explore another facet of this kind of software. Of course I was exposed to AutoCAD, Catia, and a few other big names in CAD softwares. I also had a look at Blender. All these softwares have a relatively steep learning curves and some are very expensive.
In conclusion, SU is, for me, the quasi perfect software to produce 3D representation of anything I might imagine. The basic toolset is pretty complete and not overwhelming. I have seen the capabilities increase as the years went by with the addition of nice tools and plugins that allows incredible objects to be created and, to me, I see these objects in 3D even if they are displayed on a 2D screen. And, finally, if I need curves to be looking very well, I simply use more segments in arcs and circles.