Hi Experts,
According to your response, I should be able to get correct results when “Assign Material to PolygonMesh”. And Process the material in different way when applied to Component. However, Component assignment got correct result but the PolygonMesh assignment got wrong results.
Is it correct to call SUUVHelperGetFrontUVQ() to get the polygonmesh texture’s UV coordinates in my first post?
PS: Now I am getting different UV coordinates by calling the different functions “SUUVHelperGetFrontUVQ()” and “SUTextureWriterGetFrontFaceUVCoords()”. Bugra said in my another post I should be able to get the same UV coordinates by calling these two functions.