Is there a way to lock a component to the Z axis (let`s say 0), but when I copy that component to an higher or lower Z position to remain locked there, and not fall back to 0?
Am I dreaming big or is this way easier than I imagine?
Lock2floor-Example.skp (113.6 KB)
Try this out, itâs a dynamic component with the option to lock itâs Z-position. It wonât automatically lock to whatever height itâs placed on, rather you choose the height from the dynamic options. So you can lock it to 0, and then if you later want it on something at a different height, you can just change the value.
I donât know of any method, perhaps with rubyscript someone can.
How often are you changing the floor height of the furniture? You can select multiple furniture and just use the dynamic option once (since they have same attribute name, itâll still appear in the options when selecting several components).
If you figure out a way, please post, Iâd like to use it too.
The changing of the floor plan height is totaly random, it depends how the plans come.
If the Z position can be changed for multiple components selected that could help a lot.
For me its very important that the furniture in the layout has to be prepared for any situation, no mather the plans type. That is why Im looking for a way in which I will not bother about furniture and its position on Z axis. In that way I can almost exclusively work in paralel projection top view and just drop the furniture to its place
Many thanks for the quick replies and be sure that I`ll share with you my findings.
When making furniture components, you can also set them to glue to horizontal faces. In that way, if you move the âfloorâ they are sitting on up or down, they will follow.
When I try gluing, it does lock the component to the âfloorâ and if I move the floor, itâs follows. However, I have stages and other âfloorsâ that I will occasionally move my components too, and they donât re-adjust to that floor level.
There are several plugins like, Drop, Smart Drop or Throw To, just to name a few, that will allow you to select a whole bunch of different components and drop them or throw them to a specific plane, either z, x or y or even a sphere. They will then stay there until you move them.
Here is Throw to as an example.