How to implement the conversion from Image to texture?

Sorry for the late response - I was away on vacation last week.

The transformation will give you the position of the Image entity. Given that you can create a face in the same position. You would then need to export the Image’s texture and add that as a normal material to the model and apply that to the face. Image entities always have the texture stretched across the face, so the UVs would always be for each four vertices:

  • [0.0, 0.0]
  • [1.0, 0.0]
  • [1.0, 1.0]
  • [0.0, 1.0]