Initialization time
|
245
|
|
In-process GPU
|
false
|
|
Sandboxed
|
false
|
|
GPU0
|
VENDOR = 0x8086, DEVICE= 0x2a42
|
|
Optimus
|
false
|
|
AMD switchable
|
false
|
|
Desktop compositing
|
Aero Glass
|
|
Diagonal Monitor Size of \\.\DISPLAY1
|
15.3"
|
|
Diagonal Monitor Size of \\.\DISPLAY2
|
15.3"
|
|
Diagonal Monitor Size of \\.\DISPLAY1
|
20.1"
|
|
Driver vendor
|
Intel Corporation
|
|
Driver version
|
8.15.10.2702
|
|
Driver date
|
3-11-2013
|
|
Pixel shader version
|
3.0
|
|
Vertex shader version
|
3.0
|
|
Max. MSAA samples
|
1
|
|
Machine model name
|
|
|
Machine model version
|
|
|
GL_VENDOR
|
Google Inc.
|
|
GL_RENDERER
|
ANGLE (Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) Direct3D9Ex vs_3_0 ps_3_0)
|
|
GL_VERSION
|
OpenGL ES 2.0 (ANGLE 2.1.0.1a1b30c37e13)
|
|
GL_EXTENSIONS
|
GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug
|
|
Disabled Extensions
|
|
|
Window system binding vendor
|
Google Inc. (adapter LUID: 000000000000c5b1)
|
|
Window system binding version
|
1.4 (ANGLE 2.1.0.1a1b30c37e13)
|
|
Window system binding extensions
|
EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility
|
|
Direct rendering
|
Yes
|
|
Reset notification strategy
|
0x8252
|
|
GPU process crash count
|
0
|
|