When I’m creating window and door geometry within the new wall plugin I’ve noticed a small degree of unpredictability with regards to the push-pull direction for faces on the X-Z plane. Sometimes it goes one direction, sometimes another. This of course creates problems for me since it make my solids potentially extrude out the wrong direction. 9 out of 10 times I don’t see the issue but once in a while, BOOM, its there, I’m scratching my head.
For geometry that I am starting out on an X-Y Plane I do a quick check to see if Z equals zero. If it does I reverse the push pull direction, this works quite reliably. I am wondering though what could be the situation with the X-Z plane and if Y equals zero I need to reverse the direction. Perhaps the small rounding errors with floats is causing this unpredictable behavior.
Wondering if anyone else has had a similar issue.