When working with models with detail that’s below 0.01mm it often has issues with arks etc. By this I mean they don’t form because of being too small (cant remember the exact message).
Therefore I have started using 1m as 1mm so I can use the RoundConer tools and the likes of when it’s only 0.1m (0.1mm equivalent).
The problem I’m finding is that when I use textures in Vray, they don’t display properly, as anything above 254m in width shows as heavily pixelated. This is something I have raised with them directly, so no need to talk about this.
With the problem above, I guess I could create in meters, then downscale my products to mm. This would then solve any issues with Vray, and I guess it will make life easier in general, as anything I import will most probably be real world dimensions.
Just wondering what other people do to get around similar problems?
I’m starting to think I will create individual bits in M, then export to a file in MM. I mainly work with small rooms with doors and associated door hardware. So I could have separate files for the hardware in meters (door handles, closers, locks, door leafs) and a separate file for the whole model (doors, walls, floors, lights, windows etc) in mm.
Am I going about things in the completely wrong way?