I want to model a city environment for a video game, but I’m having difficulty with it. It’s just a lot of modeling to do. Especially with the buildings because they’re all pretty unique. I’ve seen people use components to build unique buildings, but it’s confusing to me… Can anyone give me some tips on environment modeling? Particularly with speeding up the work flow and realism.
So far, here’s what I’ve thought of…
“Focus on modeling components.
Avoid raw geometry and groups.”
Components reduce the file size and the amount of 3D modeling necessary.
“Make the level an island” So it feels like an open world where you can go down every street.
Polygon reduction to reduce file size, so I can make the map bigger.
Using the 3D warehouse to reduce the workload.