[Vray] Stuck at "preparing global light manager"

I am trying to render a scene, but it freeze at “preparing global light manager”.
it was fine previously when i test render the other scenes. The output size is 800x600


Preparing renderer…
Preparing scene for rendering…
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Creating texture cache with size 0 MB
Creating bitmap manager
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Starting DR 1
dr host: 127.0.0.1:20211
Connected to render host 127.0.0.1:20211
Using 1 hosts for distributed rendering.
Preparing camera sampler.
Preparing scene for frame…
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2b5696de4b1cb1d9be3cec262fb03645.jpg” loaded.
Bitmap file “E:\2 Jalan Tempua\Toilet\Materials\700x45022.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/462aa2e1888296c512d241cbbef61c9d.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2275b0e4701c77413033f9b29c9e2f8a.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d2b03abe2af0cfce50795030f34df47b.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f0ef16564eda88210e00177daf6e82fa.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f6db4f3d223b435f665c75f09224d2b6.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/804cd8f5ca7526bd225247865790283d.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/62b7f2d6c36c8a574cbbb87c652d5d60.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/9d599c6f962c56ff1884068b19bc5f76.jpg” loaded.
Bitmap file “E:\2 Jalan Tempua\Toilet\Materials\165404_500660909993532_2045939134_n.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/b07d8a3fcbdc273f1ee8eefe3b76c8c9.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/160e3b546c488d0af59d4bae08a9e78c.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e5a9efa8ca7c28a7c1dfa66e1413f95e.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/YI6S4016(Cardoso)_12x24.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d05e1a58eca57edee4a4c14df3b3387b.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/650f46c3d824c512d086975aae545a69.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/332e49d9b984a676b2bde2a9acb98903.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/399809e5a2a2997a5389c54f547355bf.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/66a9a1b32d4b0a32c4643b784e979a2b.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2c283b8e94d3747d98e9e200a44f2272.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e72897157acdbad9b2f88dff9600aca0.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f883256c674c3daf5b631aaa440c07e5.jpg” loaded.
Compiling geometry…
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 151152 faces (1209216 bytes, 1.2 MB).
Initializing face build data.
Creating ‘done’ event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 151152
Max tree depth: 44
Average tree depth: 26.4218
Number of tree nodes: 50665
Number of tree faces: 382567
Number of tree leafs: 19813
Average faces/leaf: 19.3089
Memory usage: 14.82 MB
Creating and initializing 8 thread(s).
Allocating memory for build data of 2 faces (16 bytes, 0.0 MB).
Initializing face build data.
Creating ‘done’ event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 2
Max tree depth: 1
Average tree depth: 1
Number of tree nodes: 1
Number of tree faces: 2
Number of tree leafs: 1
Average faces/leaf: 2
Memory usage: 1.68 MB
Scene bounding box is [-1552.96,-1097.36,-182.423]-[1100.07,1097.36,287.402]
Preparing direct light manager.
Preparing global light manager.
Running RTEngine
Setting up 1 thread(s)
Threads completed
Closing RTEngine (cancelled)
Max. Mpaths per second: 0.452227
Sampling level reached: 12 samples per pixel
Waiting for DR to finish
Number of raycasts: 0
Camera rays: 0
Shadow rays: 0
GI rays: 0
Reflection rays: 0
Refraction rays: 0
Unshaded rays: 0
Clearing global light manager.
Clearing direct light manager.
Clearing ray server.
Clearing geometry.
Number of intersectable primitives: 0
SD triangles: 0
MB triangles: 0
Static primitives: 0
Moving primitives: 0
Infinite primitives: 0
Clearing camera image sampler.
Clearing camera sampler.
Clearing DMC sampler.
Clearing path sampler.
Clearing color mapper.
Closing DR
Setting up 1 thread(s)
Threads completed
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2b5696de4b1cb1d9be3cec262fb03645.jpg” unloaded.
Bitmap file “E:\2 Jalan Tempua\Toilet\Materials\700x45022.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/462aa2e1888296c512d241cbbef61c9d.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2275b0e4701c77413033f9b29c9e2f8a.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d2b03abe2af0cfce50795030f34df47b.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f0ef16564eda88210e00177daf6e82fa.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/804cd8f5ca7526bd225247865790283d.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/62b7f2d6c36c8a574cbbb87c652d5d60.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/9d599c6f962c56ff1884068b19bc5f76.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f6db4f3d223b435f665c75f09224d2b6.jpg” unloaded.
Bitmap file “E:\2 Jalan Tempua\Toilet\Materials\165404_500660909993532_2045939134_n.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/b07d8a3fcbdc273f1ee8eefe3b76c8c9.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/160e3b546c488d0af59d4bae08a9e78c.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e5a9efa8ca7c28a7c1dfa66e1413f95e.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/YI6S4016(Cardoso)_12x24.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d05e1a58eca57edee4a4c14df3b3387b.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/650f46c3d824c512d086975aae545a69.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/332e49d9b984a676b2bde2a9acb98903.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/399809e5a2a2997a5389c54f547355bf.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/66a9a1b32d4b0a32c4643b784e979a2b.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2c283b8e94d3747d98e9e200a44f2272.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e72897157acdbad9b2f88dff9600aca0.jpg” unloaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f883256c674c3daf5b631aaa440c07e5.jpg” unloaded.
Cleaning up texture cache
Cleaning up bitmap manager

Preparing renderer…
Preparing scene for rendering…
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Creating texture cache with size 0 MB
Creating bitmap manager
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Starting DR 1
dr host: 127.0.0.1:20211
Could not connect to host 127.0.0.1:20211: No connection could be made because the target machine actively refused it.
Could not use any of the selected (1) hosts for distributed rendering!
Preparing camera sampler.
Preparing scene for frame…
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2b5696de4b1cb1d9be3cec262fb03645.jpg” loaded.
Bitmap file “E:\2 Jalan Tempua\Toilet\Materials\700x45022.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/462aa2e1888296c512d241cbbef61c9d.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2275b0e4701c77413033f9b29c9e2f8a.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d2b03abe2af0cfce50795030f34df47b.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f0ef16564eda88210e00177daf6e82fa.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f6db4f3d223b435f665c75f09224d2b6.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/804cd8f5ca7526bd225247865790283d.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/62b7f2d6c36c8a574cbbb87c652d5d60.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/9d599c6f962c56ff1884068b19bc5f76.jpg” loaded.
Bitmap file “E:\2 Jalan Tempua\Toilet\Materials\165404_500660909993532_2045939134_n.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/b07d8a3fcbdc273f1ee8eefe3b76c8c9.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/160e3b546c488d0af59d4bae08a9e78c.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e5a9efa8ca7c28a7c1dfa66e1413f95e.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/YI6S4016(Cardoso)_12x24.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/d05e1a58eca57edee4a4c14df3b3387b.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/650f46c3d824c512d086975aae545a69.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/332e49d9b984a676b2bde2a9acb98903.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/399809e5a2a2997a5389c54f547355bf.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/66a9a1b32d4b0a32c4643b784e979a2b.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/2c283b8e94d3747d98e9e200a44f2272.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/e72897157acdbad9b2f88dff9600aca0.jpg” loaded.
Bitmap file “C:/Users/User/AppData/Local/Temp/ChaosGroupTextureCache/f883256c674c3daf5b631aaa440c07e5.jpg” loaded.
Compiling geometry…
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 151032 faces (1208256 bytes, 1.2 MB).
Initializing face build data.
Creating ‘done’ event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 151032
Max tree depth: 44
Average tree depth: 26.2888
Number of tree nodes: 51233
Number of tree faces: 383587
Number of tree leafs: 20045
Average faces/leaf: 19.1363
Memory usage: 14.83 MB
Creating and initializing 8 thread(s).
Allocating memory for build data of 2 faces (16 bytes, 0.0 MB).
Initializing face build data.
Creating ‘done’ event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 2
Max tree depth: 1
Average tree depth: 1
Number of tree nodes: 1
Number of tree faces: 2
Number of tree leafs: 1
Average faces/leaf: 2
Memory usage: 1.68 MB
Scene bounding box is [-1552.96,-1097.36,-182.423]-[1100.07,1097.36,287.402]
Preparing direct light manager.
Preparing global light manager.
Running RTEngine
Setting up 1 thread(s)

Pure chaos… you might get quicker answers on this forum

Also : be more specific on what extension, version etc.
There are some render specialist who might pick it up here

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