I try to apply “Plastic_Translucent_01_White” to a surface inside a component.
The moment I click with the “paint tool” there appears a new Material named “Material1” (next try it is “Material2” ans os on) - and the new materials have different properties
Reflection IOR is then turned off and Refraction Glossiness jumps back to “1” - if a adjust it back again it is shown properly in the interactive render - but I can not paint the material to any other surface without experience the same problem again.
This is a known issue, extensions and saving the file, triggers the ‘duplicate material bug’ on Mac. This has been discussed intensively, because it was not clear what actually caused it (extension?,SketchUp?)
The Team is now aware what actually caused it and working on it, let’s hope for a Maintenance release before X-mas, it will be a nice surprise! (there have been three maintenance releases and one major version this year, all ready)