The one I found in the LO file you share does not have the viewports on separate layers. Both viewports are on the same same layer. If you need to stack viewports, each viewport should be on its own layer.
Now I see your edit.
The one I found in the LO file you share does not have the viewports on separate layers. Both viewports are on the same same layer. If you need to stack viewports, each viewport should be on its own layer.
Now I see your edit.
Yeah. Initially they were on same layer but I’ve separated them since and I’m having the same issue. If you’re not having the issue then it must have something to do with my graphics settings.
As for that elevation, agreed. I rendered it using condoc tools extension which has pre set stacks. I’ve since stopped using that extension.
I do, however need to viewport stack in other cases.
I use stacked viewports frequently but I haven’t had any problems with rendering.
Maybe you could share the LO file that you used for the PDF you shared?
Okay this is strange. I was about to send you the latest files and I noticed the layout file is over 30mb now. Not sure what I could have done in the last 8 hours to quadruple the file size.
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This is the export. It rendered correctly except for some missing fill in 3 pieces of wood in this upper cabinet:
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I haven’t looked at your files – Dave and others have.
The missing section fill, in my experience from problem files posted on this forum – and my own but not for some very long time – can sometimes be the result of solids that are not quite solid or weirdly “not solid” and sometimes where such solids abut or intersect into other solids.
Particularly decorative mouldings that would have profiled sections.
Sometimes rebuilding such mouldings can solve the problem…
Hmmm … this is what I got when I exported that page as PDF. Those fill areas are shown as expected. Paul is correct that fill would be missing if the objects aren’t solids but in your model they all are shown as solids.
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I didn’t do anything to the LayOut file and only opened the SketchUp model to see why your file size had increased. I purged some unused stuff from the embedded model.
Not sure if you checked this…
@PaulMcAlenan I’m very meticulous about creating solids for everything. The section fill thing is something that I chalk up to layout unpredictability. It really hates that roundover route on the wood counter, maybe the combination of it being a rounded profile and it being very long perpendicular to the section plane. But then it doesn’t fill basic cabinet parts that are 3 feet long .
I generally go back and fill these with a shape in layout before publishing a drawing. If this was the only issue that I was dealing with I’d have moved on. And I am probably transitioning to Curic section anyway where I wont’ be relying on onboard section fill.
@DaveR I had the same thing happen. Purged the model and got some file size savings but also switching all of the unnecessarily hybrid VPs to vector helped as well I think.
@bmike I lived life for a while with windows deciding to do my onboard graphics on the main laptop monitor and NVIDIA for the second monitor and every time I tried moving Sketchup between monitors it would bug splat. A few days ago I fixed it and now I can use Sketchup on either. My display settings in windows looks like this:
I don’t know if this means sketchup is using nvidia or not. I don’t know how to check this. This stuff is just outside of my computer savvy.
@bmike Thank you. I changed them from “windows decides” to “high performance”. No change to the issues that I’m having after a restart.
However, I discovered a workaround. So all of my viewports displaying incorrectly happens whenever I auto render or batch render views using right click “render models on page” or “render models in document.” What I just now discovered is that if I CTRL+A on a given page and click “rendered” in the SketchUp Model pane, then all of the stacked viewports I have on a page render correctly. I am completely happy with doing this every time I want to see updated views on a page.
I consider my issues solved enough. I appreciate all of everyone’s help and I will definitely be spending more time participating on these boards as I continue to develop my sketchup and layout work flow.
edit: @DaveR could you please ensure any copies of my skp and layout files are removed from public access? This is an ongoing millwork project. I redacted my posts but I’m not sure if the edits are accessible publicly.
Done.
This doesn’t necessarily help but…
The roundover worktop was ungrouped geometry within a group that contained grouped worktop shims.
I made the loose worktop geometry into a group and then trimmed the splash panels against the worktop – the panel groups were intersecting with the worktop.
This was enough to resolve the section fill issue for the worktop in Layout – for me at least.
The shelves and the bottom horizontal brace in the wall cabinet – the only thing that made the section fill work was to position them away slightly from other groups.
The backing piece to the wall cabinet pelmet – the pull handles were intersecting with it so I trimmed them against this piece and the section fill appeared in Layout.
But when I undid all my edits the section fill issues were there in Layout except for the pelmet backing piece – weird.
So layout doesn’t like colliding geometry even when its separate contexts. That’s good to know. And it’s probably good practice to avoid doing that anyway.
I haven’t had this issue for as long as I can remember – yet in my models I will have solids abutting each other.
On the forum I have seen this particularly in models that have many components abutting each other – joinery, cabinetry, multi-element window components…
I avoid mixing loose geometry within solid groups in cases like the round over. Build it like you would in real life - all parts solid and then make components of the sub components. You will cut down greatly on issues like this. I see it once in a while where something isn’t filling properly and usually it is because something isn’t solid or it isn’t trimmed properly to other geometry.