I’ve just discovered - much to my horror and surprise - that projecting textures in the photomodelling process modifies the models geometry by adding extra faces to lay textures on to. I would have assumed that this would be done in the UV map but alas not. (see attached - this is crude test but you can see where the window (shadow) has resulted in a new face being made on the interior wall)
I’m now in a situation where my model has lots of unwanted additional geometry in it, and i’ve gone a few steps further with my model, adding various aspects to it.
Simple question: How can I clean these extra faces away?
Is there a way to project textures without generating more geometry?