Ultimate Material Manager 1.6 Released - Introducing Materializer

Ultimate Material Manager 1.6 is now available.

This release introduces a unified, rule-based material workflow across Assign, Remove, Replace, Apply to Faces and the new Materializer system.

All tools now follow the same internal principles.

Selection defines scope, model structure is respected and operations remain predictable even in deeply nested models.

With these rules in place, version 1.6 adds Materializer.

Materializer reads the model hierarchy directly from the Outliner and generates clean, structured material sets automatically. This makes it easier to prepare SketchUp models for rendering pipelines such as Twinmotion, Unreal Engine, V-Ray, D5 and others.

A short release video demonstrates Materializer creating a complete material structure from the Outliner in seconds.

Learn more:

Community Giveaway

To mark the 1.6 release, we are giving away one Perpetual License of Ultimate Material Manager.

If UMM could support your workflow, feel free to share briefly:

• What kind of projects you work on
• Why material management is challenging in your models

Entries can be posted in this thread or sent via private message.
The giveaway will remain open for one week.

All entries will be reviewed and one workflow will be selected. The winner will be contacted directly.
If the winner prefers to remain private, that will be respected.