Ultimate Material Manager 1.6 is now available.
This release introduces a unified, rule-based material workflow across Assign, Remove, Replace, Apply to Faces and the new Materializer system.
All tools now follow the same internal principles.
Selection defines scope, model structure is respected and operations remain predictable even in deeply nested models.
With these rules in place, version 1.6 adds Materializer.
Materializer reads the model hierarchy directly from the Outliner and generates clean, structured material sets automatically. This makes it easier to prepare SketchUp models for rendering pipelines such as Twinmotion, Unreal Engine, V-Ray, D5 and others.
A short release video demonstrates Materializer creating a complete material structure from the Outliner in seconds.
Learn more:
