# Twinmotion with Sketchup

**URL:** <https://forums.sketchup.com/t/twinmotion-with-sketchup/95880>\
**Category:** Extensions\
**Created:** [May 21, 2019, 8:41pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880 "2019-05-21T20:41:16Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![moosemate1](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/moosemate1/32/70629_2.png) [@moosemate1](https://forums.sketchup.com/u/moosemate1)\
**Post date:** [May 29, 2019, 11:21pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/22 "2019-05-29T23:21:55Z")

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Yes this Metal compatibility - whats that all about?

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**Author:** ![RTCool](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/rtcool/32/181048_2.png) [@RTCool](https://forums.sketchup.com/u/RTCool)\
**Post date:** [May 30, 2019, 2:47am UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/23 "2019-05-30T02:47:20Z")

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Apple’s own answer to OpenGL and OpenCL. SketchUp relies on OpenGL.

> **[Metal (API)](https://en.wikipedia.org/wiki/Metal_(API))**
>
> Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. It debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12.
> Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++...

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**Author:** ![ChrisDizon](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/chrisdizon/32/61_2.png) [@ChrisDizon](https://forums.sketchup.com/u/ChrisDizon)\
**Post date:** [May 30, 2019, 2:22pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/24 "2019-05-30T14:22:32Z")

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If you are on a Mac, unfortunately there is a bug in the latest free Twinmotion release that immediately causes a crash when loading any skp.

[https://twinmotionhelp.epicgames.com/s/article/Importing-Sketchup-Files-Crashing-Twinmotion-on-Mac](https://twinmotionhelp.epicgames.com/s/article/Importing-Sketchup-Files-Crashing-Twinmotion-on-Mac)

I look forward to the fix

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**Author:** ![RTCool](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/rtcool/32/181048_2.png) [@RTCool](https://forums.sketchup.com/u/RTCool)\
**Post date:** [May 30, 2019, 2:30pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/25 "2019-05-30T14:30:25Z")

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I’m not thrilled with this installation of Epic Games Launcher that auto runs on login and can’t be stopped from doing that. It’s broken now for me, and uninstalling appears to be problematic.

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**Author:** ![mihai.s](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mihai.s/32/202022_2.png) [@mihai.s](https://forums.sketchup.com/u/mihai.s)\
**Post date:** [May 30, 2019, 2:31pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/26 "2019-05-30T14:31:42Z")

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This fix, Chris?

> Fixed in the Hotfix 01:
> 
> ```
> You can now import files from SketchUp on Mac OS X.
> 
> ```

[https://twinmotionhelp.epicgames.com/s/article/Twinmotion-Hotfix-01-Release](https://twinmotionhelp.epicgames.com/s/article/Twinmotion-Hotfix-01-Release)

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**Author:** ![colin](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/colin/32/70101_2.png) [@colin](https://forums.sketchup.com/u/colin)\
**Post date:** [May 30, 2019, 2:59pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/27 "2019-05-30T14:59:08Z")

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That does indeed fix things. Previously you could export as FBX as a workaround. I tried a couple of models that cause SketchUp a lot of problems, and it read them fine.

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**Author:** ![gsharp](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/gsharp/32/25083_2.png) [@gsharp](https://forums.sketchup.com/u/gsharp)\
**Post date:** [May 31, 2019, 1:32am UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/28 "2019-05-31T01:32:10Z")

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essentially you need a strong gaming computer

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**Author:** ![GDG1952](https://avatars.discourse-cdn.com/v4/letter/g/4491bb/32.png) [@GDG1952](https://forums.sketchup.com/u/GDG1952)\
**Post date:** [December 4, 2019, 12:44pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/29 "2019-12-04T12:44:47Z")

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I like many others will be trying to get the free version of Twinmotion, however, I am getting the error message from unreal, update to latest software, yep am always do that, Graphic card incompatible, yep I running on a Mac, anyone else get this error , and does it mean new graphics card

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**Author:** ![pbacot](https://avatars.discourse-cdn.com/v4/letter/p/41988e/32.png) [@pbacot](https://forums.sketchup.com/u/pbacot)\
**Post date:** [December 21, 2019, 6:50pm UTC](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880/30 "2019-12-21T18:50:13Z")

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I’ve been running it on a 2013 MBP. No crashes as I can recall, but if you want to work realtime with quality settings it bogs down too much. In the basic quality modes it works pretty well. Because of this I haven’t explored the higher features to get better renderings out of it. The SketchUp interface is OK, but sometimes some elements don’t come across. My computer has a Nvidia card that may help. The card is not very powerful though.

[Previous page](https://forums.sketchup.com/t/twinmotion-with-sketchup/95880.md?page=1)
