Thrust Button.skp (104.5 KB)
I am having trouble keeping my solid object solid! I modeled the mushroom-shaped object (the thrust button) and managed to keep it a solid object. However, when I try to put a shaft through it, I am not sure how to keep the figure solid? The cylinder in this drawing is offset 2 degrees in two axes, so I can’t just push a circle through, from the top of the button. Instead, what I was trying to do was to create the offset cylinder, then meld it with the button and then hollow out the cylinder?
In the end, what I’m looking for is the button with a shaft through it, angled 2 degrees off the X and Y axes. I tried using Intersect Faces, but it always leaves me with a broken surface on my cylinder.
Thoughts?
Mike