I wonder if you are (a) working at normal size (ie, your screenshots are reporting the hole as about 5mm radius) because if so (b) you should be working scaled up 1000x and work in metres as if they were mm.
If (a) is true you are probably running into SU’s small edges problem. Originally, SU was designed for architects, and to keep things intersecting correctly, assumes that any points closer to each other than about one thousandth of an inch were intended to be the same point - for an architect, that is still several orders of magnitude smalleer than the real world sizes of things they were modelling. So it still does that.
If you are drawing small items, or trying to make very small moves (as you are) you will get the kind of confused results you report.
If you look at the post just before this one, by @McGordon, you’ll see he’s done that - scaled up to metres.
Try doing that, and see if you get predictable and consistent results.
You can use the "Dave method ", attributable to Dave Richards - search the forum for that term.
It involves scaling up a copy of your normal sized model, Zoom Extents to see it, editing the enlarged copy, then deleting it - then Zoom Extents again, back to view the small original.
The edits are shrunk down to the original scale. SU can’t create very short edges, or make very small moves but can shrink them and keep them on the small copy if you make them on the large one.
At least some of the smaller moves you are trying to make are less than one thousandth of a** millimetre** and many are still less than one thousandth of an inch, and less than one hundredth of a millimetre.