Here is a close up of the level of detailing , - sufficient for primary spatial, circulation and structural layout… as well as development approval and concept visuals [in Twinmotion, for trees / cars, people]
That’s pretty neat! I also am a component nerd - sometimes overdoing it a bit so I change something and don’t realize it’s also being changed in 15 other (unintended) places but components (and more importantly: nested and subnested components) are totally awesome!!!
Yes, that can be tricky… I prefer groups inside the components as they are optimised by the parent component anyway… eg the component here are mostly the repeated tower floors and the spaces within those floors eg lift cores, firestairs,… the columns ( as they are are all aligned vertically)… used Profile Builder 3 to generate shopfronts, railings… so they also have embedded vertical compenents… mullions… posts etc
PS… this is not the final aesthetics… primarily getting the right spaces in the right places… some architectural embelishment comes last to break up the repetitiveness…