Texture from Point Cloud (SU 2026)

So I like almost all the features of the newest Scan Essentials plugin for SU Studio 2026, BUT: the texture from point cloud needs to take half a step back. Prior I could input the distance from the point cloud that the texture would be applied to as a numerical unit of the drawing (ie 2” inches, 1’ ft, etc), and now its a sliding scale. The scale between “Close” and “Far”.

Guys, this isn’t an improvement. I really need to be able to enter the value, I have no clue what 1/4 away from “Close” means relative to my point clouds. Please, please, PLEASE revert it back to what it was when you were testing out this functionality.

Hi,
Thanks for the feedback. I guess this depends on the usage but that should be possible to have both possibilities.
Out of curiosity, why do you need an accurate value ?
Best,
YS

I don’t know what “close” or “far” mean relative to my model and the point cloud I’m working off of. With a scale that only has (4) places between these subjective positions, I’m just guessing that it will be what I want. When I’m modeling I know what my units are and therefore it is more efficient to type a distance.

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Thanks for your answer. I think that setting the distance to the average value most of the time should be ok. The only real interest of having a small value is to have quicker processing. But the difference is real when you have lots of really small components. Otherwise, it should be roughly the same. Except for the two last values that can increase considerably the computation time.
FYI, here are the values for close → far:
in meters: 0.1, 0.5, 2, 10, 1000
It means that if you model close to the pt cloud, the two first values should be perfectly fine most of the time.
You can also set a custom value by clicking “create texture” and before picking, type this in the developper console
SUPCP::set_parameters({“max_distance”=>10}) again the distance is in meter
I know this is not handy but I hope it’ll be enough until we find a better solution