I used Blender 3D for several years and one of the tools I found very helpful was the Subdivision Modifier. With this Modifier enabled, your mesh was subdivided any number of times and slightly smoothed. What was interesting was that the lower poly base model acted as a control for the higher poly mesh. I was able to create several detailed meshes and smooth them relatively easily.
I don’t know if it is laziness on my part, but I work better with low poly meshes. I don’t know if it is SU or just my way of modeling but I tend to model low poly meshes each time. I think the Subdivision Modifier would help me make the jump to a more detailed mesh. I don’t know if SU has any plans for modifiers in the future, but it could be a great tool.
Here are some examples of recent creations I made in SU. If anyone has any recommendations for how to create higher poly models, please share. Thanks.