I’m helping someone turn a model that was built for 3D printing into an interactive rendering. The file came as an STL and I’ve started working on adding details (i.e. adding windows) and changing the features from being building around printability to being real-world representative (i.e. the siding in the printed model was made up of indents in the side of the structure, where as in the real world it’s a series of slightly diagonal materials).
The problem I’m running into is that the model isn’t really registering as being squared up. For example, when I try to apply a clapboard siding via the floor generator tool, is says it can only be applied to vertical surfaces. When I create a new rectangle based on the dimensions of the face, it works fine.
I guess my issue is that there seems to be all these microscopic faces that aren’t adding up with each other.
When I first import the STL the model looks like this:
Any suggestions on how to fix this?
I’m attaching the original stl model at this link:
Here’s the skp version I’ve been working on: https://drive.google.com/file/d/1RVz7fNX-z9qAcd4xQg2hxDIadTFlhV2j/view?usp=sharing
Here’s a photo of the structure in real life to get a sense of what I’m trying to recreate: