I’m trying to make a wooden utility pole. It’s already tapered and now I want to add three yellow rings near the base. Since it’s tapered, I can’t just copy the circle at the base and move it up to make rings. I decided to toggle hidden geometry and just draw a ring on the pole using those lines.
My problem now is that I can’t turn those lines back into hidden geometry. I tried hiding/softening them via right clicking but the base of the pole still has very hard/sharp corners. In the screenshot you can see that the pole above the yellow ring shows a nice gradient across the corners. How can I fix this?
Since it’s just tapered cylinder I can just remake the cylinder and add the rings before tapering, but I’d still like to know how to fix this for future reference.
There is a difference between hiding or softening a line via click and using the soften/smooth edges window options. Try this, open window>soften edges then select your entire pole (raw geometry or as a group/component) and play with the slider, also check that “smooth normals” is checked.
This solved it for me. I don’t see “soften edges” under window but when I soften edges via right clicking there’s a slider in the default tray that has the slider. Thank you.
FWIW, on the PC the Soften Edges panel would be selected under Window>Default Tray if you had removed it from the tray. On Mac there’s no such Tray arrangement so it is found in the Window menu.