What is this thing going to be? Are you planning to 3D print it?
FWIW, I scaled your model up by a factor of 1000 and made the two original objects which I thin combined into one. There were no issues with tiny faces as in yours.
If you are going to 3D print your model, set the model units to meters and work as if millmeters are meters. Export the .stl with units set to meters and open in the slicer with units as millimeters. The model will be the correct size.
All of the solid analysis algorithms are vulnerable to what developers call “corner cases” - situations that happen only in very special situations and that are very hard to code for given the specific main analysis used. So, as @bmike and @DaveR recommended, when you see an inconsistency between a particular analyzer’s results and the SketchUp entity info results, it is worth trying other analyzers to see what else they may detect.
Some great suggestions Dave and the Original solid inspector did the trick, i didn’t realize you could still get that, so thankyou for that.
This piece is the internal skin of a pipe i will be using for a cross over z pipe for my car. Ive now got to fix the external skin with the same issue haha
See pic below for the previous design, which i didn’t really have any issues with other than figuring ou the design
the “bowtie” problem (two shapes, most of the time - rectangles, touching by the edge) is a no-no for a solid but SI wont catch it. It can be hard to find but anytime solid inspector says there are no errors but its not a solid, make an obvious error, like deleting the face and solid inspector will catch that as well as problematic area. Most of the time it will be a internal face edge that is tied to a bowtie problem or double face which is reversed and is z-fighting somwhere. Regardless, this cheat workls like a charm 100% of the time