Wondering if anyone can help me. I am trying to model a Parquet Floor in a Herring bone pattern, Where each board is a component or group.
Note, I am using component/group interchangeably here, but understand the difference between the two. I want each board to be ‘separate’.
The reason I want to retain them as a component/group is that I want to use V-Ray rendering to randomise the the material so every board does not look the same.
So as a simple example I have my component/groups laid out as follows:
Then I would like to overlay that with a shape that represents the layout of a room, e.g. a cube in this case. I would the like to trim all the excess of the boards that fall outside that footprint.
I tried to move the cube through the laid out boards and then using ‘Intersect Faces → With Model’, which leaves a bunch of lines over the model, but does not change the group/components themselves.
I understand that when using the components, that is impossible as if it would change one of the boards, it would change them all and I would need to ‘Make unique’ components for any any boards on the edge.
But for the groups, it also does not slice ‘into’ the group…
I could ‘explode’ the boards, but then loose the ability to let V-Ray do it’s randomisation magic.
From what I read I would have to copy all the lines created by the ‘Intersect Faces’, open each group/model on the boundary (and make a unique component if using components), ‘paste in place’ and remove and excess manually. which would work, but would be a pain for the ~2000 boards I need in my model…
Does anyone know of a better way? I had a look at creating a V-Ray texture with the board’s laid out in a herringbone pattern, but it is no random enough for my liking and rendering.
Does anyone know of a plugin that could do the trick?