Hi Everybody. I’m currently experimenting with bringing meshes from sketchup into quixel mixer for texture painting. I’ve been experimenting with the native exporting options as well as those provided with quadface tools. Unfortunately I have been getting error messages in QM stating that my uv’s are either non existent or have a negative value (not sure what that means) I’ve tried a few different uv plugins like Fredo’s throughpaint and UV editor with no luck. As a workaround I’ve been pulling them into blender and unwrapping them. I’m not sure if this extra step is just unavoidable but it would be great to have a more streamlined pipe. Anyone else have any more success with this? QM is a visualization game changer for sure.
Well that looks promising, I’ll check it out