# Sketchup to KMZ 4MB takes too long to import into Google Earth

**URL:** <https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291>\
**Category:** Pro\
**Tags:** kmz\
**Created:** [February 15, 2019, 2:22pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291 "2019-02-15T14:22:36Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![anthony3](https://avatars.discourse-cdn.com/v4/letter/a/3be4f8/32.png) [@anthony3](https://forums.sketchup.com/u/anthony3)\
**Post date:** [February 15, 2019, 2:22pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/1 "2019-02-15T14:22:36Z")

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Hi there

Sketchup to KMZ 4MB takes too long to import into Google Earth

What would you suggest to make this work

How can I fix this

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**Author:** ![DaveR](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/daver/32/7601_2.png) [@DaveR](https://forums.sketchup.com/u/DaveR)\
**Post date:** [February 15, 2019, 2:28pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/2 "2019-02-15T14:28:31Z")

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Maybe there are things you can do to your SketchUp model to reduce the file size. Purge Unused as a start.

If it’s still too long, you might need to contact Google and see if they have some solutions to make imports faster.

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**Author:** ![anthony3](https://avatars.discourse-cdn.com/v4/letter/a/3be4f8/32.png) [@anthony3](https://forums.sketchup.com/u/anthony3)\
**Post date:** [February 15, 2019, 2:32pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/3 "2019-02-15T14:32:09Z")

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Hi Dave,

I can turn layers of geometry detail on/off on my 22MB Model

With everything on as I want to display it the KMZ is 4MB

With most detailed layers off in the SketchUp model my KMZ amounts to 100KB (imports no problem)

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**Author:** ![anthony3](https://avatars.discourse-cdn.com/v4/letter/a/3be4f8/32.png) [@anthony3](https://forums.sketchup.com/u/anthony3)\
**Post date:** [February 15, 2019, 2:33pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/4 "2019-02-15T14:33:53Z")

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so im wondering what the max alowance limit is and wait time from a gaming note book

DELL GEFORCE GTX COREi7

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**Author:** ![DaveR](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/daver/32/7601_2.png) [@DaveR](https://forums.sketchup.com/u/DaveR)\
**Post date:** [February 15, 2019, 2:36pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/5 "2019-02-15T14:36:05Z")

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So it sounds like you need to find the balance of detail and loading speed in GE.

I don’t know the answer to your question about “max allowance limit” or “wait time”. I expect you’d need to talk to someone at Google about that.

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<div class="post-metadata">

**Author:** ![anthony3](https://avatars.discourse-cdn.com/v4/letter/a/3be4f8/32.png) [@anthony3](https://forums.sketchup.com/u/anthony3)\
**Post date:** [February 15, 2019, 2:40pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/6 "2019-02-15T14:40:07Z")

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Thanks Dave

hoping to find a plug in to convert to smaller detail size?

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<div class="post-metadata">

**Author:** ![DaveR](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/daver/32/7601_2.png) [@DaveR](https://forums.sketchup.com/u/DaveR)\
**Post date:** [February 15, 2019, 2:48pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/7 "2019-02-15T14:48:57Z")

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> [@anthony3](#):
>
> hoping to find a plug in to convert to smaller detail size?

Oh. Why didn’t you say so?

[Goldilocks](https://sketchucation.com/pluginstore?pln=goldilocks) might help by reducing large texture image file sizes.

[Polyreducer](https://sketchucation.com/pluginstore?pln=polyreduce) might be useful to reduce polygon counts.

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**Author:** ![Aerilius](https://avatars.discourse-cdn.com/v4/letter/a/e19b73/32.png) [@Aerilius](https://forums.sketchup.com/u/Aerilius)\
**Post date:** [February 15, 2019, 3:29pm UTC](https://forums.sketchup.com/t/sketchup-to-kmz-4mb-takes-too-long-to-import-into-google-earth/88291/8 "2019-02-15T15:29:55Z")

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Goldilocks focusses on finding too high-resolution textures specifically for a given view point of a scene (Adam makes walk-throughs after all). Close to the camera a higher resolution is allowed than far away, and for a different side of the model different texture resolutions would be optimal

For analyzing uniform texture resolution (without considering view points), one can also use [Texture Resizer](https://extensions.sketchup.com/en/content/texture-resizer) (and optimize them at the same time).

I believe the constraints of Google Earth are rather with too much geometry. Besides Polyreducer you should consider making a simplified version of the model without details like door handles or bevelled railings.
