Totally agree, that’s why I added that caveat “for what we do”? If there’s one thing in business I have learned early and often “Good tools ain’t cheap and cheap tools ain’t good”…one of these days I will have Ruby Sketch…it’s just a matter of when…
It seems like a no-brainer, as it allows SketchUp to maintain its position as “the easy to learn modeling program,” while also allowing it to compete with other modeling softwares in terms of modeling features.
I think there might be a little marketing confusion around what to do with extensions. On the one hand, they’re tools that make SketchUp significantly better, but on the other, they’re not really tools “from” SketchUp, so I’d imagine they’re a little tricky to handle from a marketing standpoint.
Thanks for highlighting your coverage on this item some two years ago & much much more besides. I’ve just reviewd your video & now recall it & commented at that time.
As this appears to be a good forum topic with many in agreement with your thoughts with the various items discussed (including your video additional items).
Will it be another two years we’re revisiting this subject again… …all we can do I guess is keep on nudging SU HQ !
Sometimes when we push/pull a face “downward” onto an existing face or polygon, the face (and sometimes the bounding edges) are both erased.
I feel like faces shouldn’t automatically delete themselves.
Can a modifier key be used to preserve the faces and edges? (similar to Ctrl+push pull, but that’s a different thing)
If you just want the arcs to be one entity, you can select the edges and weld them, this will not be labeled as an arc by sketchup but as a curve, if you need them to be labeled as arcs you could use curvizard from Fredo to convert the edges to arcs again.
When using push/pull, the status bar says to hit control to “toggle new starting face”. This will keep all your original faces and orient new faces in a more logical way, with the only downside being that you might need to delete some internal faces.