Totally agree, that’s why I added that caveat “for what we do”? If there’s one thing in business I have learned early and often “Good tools ain’t cheap and cheap tools ain’t good”…one of these days I will have Ruby Sketch…it’s just a matter of when…
It seems like a no-brainer, as it allows SketchUp to maintain its position as “the easy to learn modeling program,” while also allowing it to compete with other modeling softwares in terms of modeling features.
I think there might be a little marketing confusion around what to do with extensions. On the one hand, they’re tools that make SketchUp significantly better, but on the other, they’re not really tools “from” SketchUp, so I’d imagine they’re a little tricky to handle from a marketing standpoint.
Thanks for highlighting your coverage on this item some two years ago & much much more besides. I’ve just reviewd your video & now recall it & commented at that time.
As this appears to be a good forum topic with many in agreement with your thoughts with the various items discussed (including your video additional items).
Will it be another two years we’re revisiting this subject again… …all we can do I guess is keep on nudging SU HQ !
Sometimes when we push/pull a face “downward” onto an existing face or polygon, the face (and sometimes the bounding edges) are both erased.
I feel like faces shouldn’t automatically delete themselves.
Can a modifier key be used to preserve the faces and edges? (similar to Ctrl+push pull, but that’s a different thing)
If you just want the arcs to be one entity, you can select the edges and weld them, this will not be labeled as an arc by sketchup but as a curve, if you need them to be labeled as arcs you could use curvizard from Fredo to convert the edges to arcs again.
When using push/pull, the status bar says to hit control to “toggle new starting face”. This will keep all your original faces and orient new faces in a more logical way, with the only downside being that you might need to delete some internal faces.
In the history of sketchup, at least since it has been owned by Trimble, is there at least one, single case in which the development team has added a function or a command because someone requested it in this forum?
Personally, I have the impression that the ‘feature request’ section exists only… ‘by default’, because forums notoriously favor indexing in search engines.
The answers to these requests are always “great idea, write it in the forum in the appropriate section”, and then, goodnight.
I (and others) have been asking for the LO tools to work like the SU tools for a long time, here and in other channels. (M for Move, Q for Rotate, etc.)
Inferencing: The ability to force a single inference - temporarily tell SU to ‘select only endpoints’ for example. Autocad does this and it is a small and tremendously useful thing. If it’s there and I’m missing it, someone please enlighten me.
zoom tool: I still spent too ■■■■ much time accidentally zooming off into deep space and then finding my way back… if I point the cursor in even slightly the wrong spot… which happens a lot especially when moving fast…
section planes: I also spend way too much time dealing with section planes 1) for a building model of any size, I usually have many cuts that need to be very close together in proportion to the size of the model. Once I am zoomed out far enough to see the ■■■■ things, they become impossible to distinguish and select or to tell what I am doing with their movement. Plus zooming becomes excruciatingly slow and laggy with them visible.
For your section cuts create a section tag folder then in the tags within you can turn them off. or have nested folders for to group tags. It helps because you can turn off sections that are normal to the camera and can be in front of what your trying to select. Every style of applying sections would use a different way to group tags.
when zooming of you get far away or stuck in a wall its faster to reclick the scene and start again.
If this is a recurring issue for you, especially if you’re trying to zoom in an a line or edge and it’s hard to keep your mouse on the thin geometry, I’d highly recommend using the zoom window tool in addition to zooming with the scroll tool. It’s a lot easier to just draw a zoom box over the area you’re trying to zoom into, and it’ll get you what you want every time