Umm, as I said earlier I shouldn’t have stumbled into this thread, but aren’t you just showing what alt does with select.
I think the bevel/fillet/roundover would be top of tge list as well. Id live to see a native tool that worked like a mitre saw. The other for me would be a simple physics or motion simulator. Just something tgat would be easier to check for interference and fit in assemblies with moving parts.
Make a SU template with common tags and scenes… build in some extras to have on hand for special cases… key it to a LO template and it makes your documentation setup so much easier.
Yes. I can see that working with similar projects … Thank you.
I usually have have very different scale, size and style with projects in set design. Sometimes working only in 2D…
I use ArchCAD for this - which is way too expensive for this, whikst LO is way too basic …I am looking for a super 2D software right now…AutoCAD Lt doesn’t handle fills particularly well either …Not too mention that it has many glitches or setting changes for no particular reason…
You might also try this tool - https://youtu.be/18ZSt75Wgl0 - it lets you use an excel file to quickly add a bunch of tags to SketchUp if you don’t want to do it at the beginning every time
Thank Justin. I will try it
Auro-Invisible Extension sound great too.
Something I looked at ages ago and forgot about: Eric Pousse who apparently was a PowerCADD user and fan decided to release his own program inspired by it. There’s an iPad version called iPocket Draw (and a Lite version) and a desktop version for MacOS, Windows and Linux called RealCADD. The home page is here:
http://www.realcadd.com/
I’ve been playing around with the iPad version for a couple days. Not quite the program PowerCADD was but interesting.
Thank you RTCool.
I will try it out.
This worked perfectly…Hopefully, “new layers” messing up existing scenes are the past…
Should be a native setting…
Actually - I’ve been using this plugin a lot and - while it should be native, it shouldn’t be default. It’s in the eye of the beholder what “messes up” the scene. Occasionally I forget to turn of Auto-Invisible Layer, create a tag for something new and it keeps “disappering” in scenes without warning. That’s when you have that “duh!” moment, just the other way around.
So both scenarios are useful - creating a tag that is invisible in all scenes and creating a tag that’s visible in all scenes. It depends on the circumstance.
Yes.
The function is very simple and useful and of course, it should have an on-off toggle.
Yup. Auto Invisible Layers interferes with other plugins. I had those duh moments too.
I dream a checkbox “Visible Tags 'till now” would be implemented:
Mutually exclusive with the regular “Visible Tags”.
It would not hide the tags created afterwards, but just not affect any tags created after the scene is created or updated.
Oh sorry
That’s really not what this thread was originally about.
modeling is about visibility too.
LOL - it’s a common enough issue that I’ll allow it
Copy that, and I understand. I, too, have significant overheads; I continue to pay for the software packages that add value to my business; cost is irrelevant, provided the return on investment is justified.
Lol - the number of times I’ve made this case on YouTube
It is a solid point though - tools save time or add functions. If either of those things either saves more time or generates more value relative to the cost of the tool, it’s a net benefit, not a net loss.
Couldn’t agree more.
No criticism of the current state of dev. I’ll admit I was worried when Trimble initially took over because my business model and workflow is based on the cutting edge level of communication Sketchup helps me achieve from client through to the finished product, but Trimble are definitely developing in a very constructive way.
As for your other points:
- YES!! Ive been using the Siemens Parasolid based Shapr3D for solid components and these are the kinds of things I use it for one skp.
- Yup!
- Nice idea
- This could really improve my carpal tunnel.
- Like Shapr3D I think
- This would be nice. Currently I just open the texture in Photoshop and save to make any edits - but it’s hard to map them over a surface.
- Yes please!! I think they’ve just started to do something like this with AutoShape but it’s still web based and you can’t create your own components.
- I use Fredoscale/radial bending tool for this kind of thing. It’s the only practical way I’ve found so far for example, to maintain the verticality and dimensional integrity of a section of a handrail as it rises over the plan-curved edge of a staircase. I use that example because the problem always has unique properties.
Further thoughts on this one: As SU HQ seem to resist adding native power tools & ‘Parametrics’ for building elements & seem to concentrate their direction on improving its current usage with existing tools etc. Perhaps theres some middle ground for SU HQ to consider all the Feature Modelling Tools you’ve noted & even Parametrics for building elements !
My thinking is, SU HQ could provide ‘Extension-Power-Bundles’ to cover these items from their own SketchUP Team & add to these as-&-when. I’ve seen a few by them on the SU Extension Warehouse, that way SU HQ can still focous on the core programme & provide all these items as additions for those who want them. I realise theres lots of extensions out there, but may sit better with existing & potential new users. They can even promote/advertise it on their ‘Industries’ website tab for various disciplines…just a thought… …(keep the pricing as low as possible though…
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