And purged the unused stuff in your file…
(Why are you hoarding all those components?)
There are loads of excessively oversized materials. I resized about 60 of them. All of that reduced the file size by 71% but it’s still a ridiculously large file for what it shows.
Many of the materials shouldn’t be textures at all. They are just plain colors. Others really shouldn’t be there at all because they can’t actually be seen in the model space. There are a number of components that could stand to be cleaned up more.
Most of your walls and many other surfaces are incorrectly oriented. There should be no exposed blue back faces. Applying materials to them is not the fix. You should reverse the faces so their white front faces are out.
Here’s the file. It still needs a lot of help. Don’t add any more to it until you clean up the obese components and fix the face orientations or you’ll be back in the same situation with an unusable model.
@DaveR Hi, I had a doubt.
you told me you resized many of the materials used; like about 60 of them. How do I do that?
And what all can I do to clean up the file and reduce file size?
You have a 832 MB file with 16 millions edges, you need to be patient, the file will open. And you have to learn not to insert everything you find in 3D Warehouse into your model. At least look for low-poly models or better, create them yourself as light as possible.
After fixing incorrect tag usage …
… purging unused stuff …
… twice …
… and resizing 71 excessively large materials, file size is reduced by 55%. It’s still huge and needs more cleaning. There are still a lot of edges and faces that need to be cleaned up.