Sketch up 2022 too slow. I can't even move a scene without it freezing for about 20-30min +.Using windows pc

Memory can be increased to 16GB Max. Memory is DDR4 type. there are two slots for memory so 2@8GB will max out the machine. If you dyi it the memory is probably not more than $40.

You are right about the card. see below
Disk

If the option of increasing the memory to 16GB on this PC is off the table. Is it possible to re-install SU on another PC one with a bigger RAM and still proceed with my models without having to re-do them all over again?

Yes I would suggest you copy all your skp files to a portable drive and move them to the new machine. It is best if you can save all your files to the drive on your computer.

I looked on amazon and you can get 16gb of ram for $20. delivered free if you are a Prime member.

mballes https://forums.sketchup.com/u/mballes Member
August 15

Yes I would suggest you copy all your skp files to a portable drive and
move them to the new machine. It is best if you can save all your files to
the drive on your computer.

Thank you very much for your assistance

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I looked in device manager as you said and I changed my profile graphic card.

Those are the minimum specs recommended by sketchup, it actually works with small projects but if you work with big projects you must either get a better machine or try to keep your file as small as possible, that means using only low poly assets, most assets from the 3D warehouse are unnecessarily detailed and heavy, the gpu of your machine isn’t appropriate for 3D work and will take a long time to render all the lines. I used a 13” MacBook Pro with intel integrated graphics for a lot of time, that helped me to be extremely efficient with my models, now I have an M1 Max MacBook and a desktop with a powerful Nvidia gpu but I still try to keep my models as small as possible, it makes them a lot easier to work with for others in case I need to share them and also on layout I don’t have major lagging problems.

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| francisquitof Member
August 16 |

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Those are the minimum specs recommended by sketchup, it actually works with small projects but if you work with big projects you must either get a better machine or try to keep your file as small as possible, that means using only low poly assets, most assets from the 3D warehouse are unnecessarily detailed and heavy, the gpu of your machine isn’t appropriate for 3D work and will take a long time to render all the lines. I used a 13” MacBook Pro with intel integrated graphics for a lot of time, that helped me to be extremely efficient with my models, now I have an M1 Max MacBook and a desktop with a powerful Nvidia gpu but I still try to keep my models as small as possible, it makes them a lot easier to work with for others in case I need to share them and also on layout I don’t have major lagging problems.

I wouldn’t entirely categorize my project as a big one and SU has been working perfectly fine until this point. But I agree on the assets in 3D warehouse I use must be contributing a lot to this. And as I am still learning I haven’t got the skill to create many of them myself.

Can you advise me on how to know what asset is lighter before importing them to my model?

There are plug-ins that can simplify geometry of models from the 3D warehouse or from wherever you get them, they’re paid though, one is called universal importer and the other one is called skimp.
You should never download models directly from the 3D warehouse to your model, it’s a lot better to open a new file and download them there. You can check before downloading a model how many entities it has, usually couches, beds or organic figures have millions of polygons, that’s not good if you want to have a model easy to work with, there are also plants and trees that are absurdly heavy.
Personally I prefer to model my own assets, I’ve been doing that for some years and now I have a decent library with quality low mid poly models, but if you need to download something check well the entities or use any of the plug-ins I suggested to reduce the size of the assets. If you are going to render you can convert your assets into proxys using also a plugin, the jhs power bar includes a tool for that.

| francisquitof Member
August 16 |

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There are plug-ins that can simplify geometry of models from the 3D warehouse or from wherever you get them, they’re paid though, one is called universal importer and the other one is called skimp.
You should never download models directly from the 3D warehouse to your model, it’s a lot better to open a new file and download them there. You can check before downloading a model how many entities it has, usually couches, beds or organic figures have millions of polygons, that’s not good if you want to have a model easy to work with, there are also plants and trees that are absurdly heavy.
Personally I prefer to model my own assets, I’ve been doing that for some years and now I have a decent library with quality low mid poly models, but if you need to download something check well the entities or use any of the plug-ins I suggested to reduce the size of the assets. If you are going to render you can convert your assets into proxys using also a plugin, the jhs power bar includes a tool for that.

Oh wow! This is extremely helpful. Is material resizer also among the plug-ins? I saw it somewhere in a forum.

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Here’s a video that could be helpful.

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your living.slp file you posted is very large 100mb+

Sorry for the delay in getting back to this. I had some medical stuff yesterday.

In SketchUp all edges and faces should be created and remain untagged. It’s common that components from the 3D Warehouse haven’t been made correctly. It’s also common for new users to induce this problem on their own.

The general advice is to download components from the 3D Warehouse into a separate SketchUp session so you can check them and decide whether they are suitable or, if not, are they worth fixing or maybe you reject and go shopping again.

You should look at components carefully to make sure they will do the job you require of them without adding too much detail or load to your model. There’s no point in having features no one will ever see. For example you don’t need labels or branding badges on kitchen appliances. There’s no need for detailed strainers in sink drains. Maybe there’s no need to even have the drain if none of your views of the model will show the bottom of the sink. An under-the-counter dishwasher probably doesn’t need to be anything more than the front of the door. Beds with bedding don’t need matresses or box springs. Amazingly, the duvet and sheets will hold there shape. In short, include details that add to the story your model needs to tell and leave out the rest. Think of it like you’re editing a book and you have to keep the page count low.

Use extensions like Default Layer Geometry from Sketchucation, and Material Resizer and CleanUp3 from the Extension Warehouse to help. Be surgical when you clean up components. Also when you are looking at components in the 3D Warehouse look at the specifics before you download it. The thumbnail might tell you some useful stuff but lookat the file size contribution it’ll make in your project. You can see that for each component.


When you pick a component look at the specs on the page for that components. Look at polygon and materia counts. Also look at the size of the thing andhow far it is located from the origin. Does the size make sense for the object you are downloading? If it’s a long way from the origin you’ll have to chase after it and bring it back.

Make thoughtful choices about the objects you download or create in your projects.

If you do add components to your project and later decide to remove them you need to purge the unused stuff from the file. Deleting a bed from the bedroom is really like stuffing it up in the attic. It doesn’t remove it from your property. Pretty soon, as in your model, you wind up with so much stuff in the attic that the house collapses around your ears.

I guess your question about graphics cards has been answered.

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Even worse if it is geolocated. Some Warehouse stuff is that too.

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Very true. Funny how many objects get geolocated even though it makes no sense to do that. Best to find out before adding it to a project file.

| DaveR SketchUp Sage
August 16 |

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Very true. Funny how many objects get geolocated even though it makes no sense to do that. Best to find out before adding it to a project file.


Wow !!! All this is good information and will be tactically applied the next time I am building my models.

I had hoped to install material resizer however it seems to only be compatible with versions 2021 and below and yet I am on version 2022 specifically because 3D warehouse nolonger accessible to versions below that year. Any suggestions for a plug-in that can resize for my version?

I use 2023 and material resizer works perfectly fine.

Material resizer will.

The fact that it’s listed until 2021 means that the dev didn’t release any more versions since, didn’t do any further testing etc.

But it works. I have it installed on my 2023, so does Dave.

in general, most extensions still work in newer versions. the other way around might not be true.

It works in SU2023 and 2022 just fine. I used it in 2023.

| DaveR SketchUp Sage
August 16 |

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It works in SU2023 and 2022 just fine. I used it in 2023.

Aaah this is great then.

Guys thanks a lot for all the help and information. I do appreciate taking the time. I will be popping in again Incase I get confused somewhere.

Cheers