When using “Replace Selected” to replace components in the model, if the saved component is not scaled properly, the replaced item will also be out of scale. I know that saving components with the proper scale is a good idea, but that still doesn’t prevent the issue with the “target” components being the wrong scale. The replacement comes in either microscopic or huge.
If there was a way to “Replace Selected And Keep Selected’s Scale And Orientation”, that would be amazing.
Same request for the Scale tool - if there was a way to “Keep Texture Scale While Resizing”, it would also be a huge time saver. As of now, the only 2 ways I can think of to avoid distorting the texture are:
1.) Clicking into the object and using Push/Pull to drag a face.
2.) Scale (with distortion), Explode, Group. That resets the texture to the right alignment.
But both are more time-consuming than an option to Scale Without Distortion.