As per the title. I’m trying to set a length of an object to be equal to one output unless I change something else, where I then want it to be able to scale freely. This isn’t setting a limit, as I am able to do that fine, its more about being able to create a toggle between snapping to certain lengths and then toggle that off so I can scale freely when needed.
when wing!designstyle=0 i want it to =trim, as this snaps the length down to set outputs. but when wing!designstyle=1 I need it to ignore trim and just be whatever i scale it to. for context that should be the only thing affecting its shape and it is a simple cuboid