Not sure if this is the right place to ask but, i’ve recently finished modeling a building i’ve worked on for the past few months and the results with unity are frustrating. This model is a commercial hub building that was made on Sketchup 2018 and exclusively made for a video game called vrchat which is about 1.5gb in fbx file format. One problem here is that im getting terrible bakemap results everywhere around the building which i recently found out that they are “ngons”. ive googled around and posted forums for solutions but no luck at all. i made sure to check the “generate UV maps” on the model inspector, in which the artifacts are worse if i have that option off. i once was told to not use sketchup models on unity which kinda shows why, but is it true? or could there be a solution to save my 4 month project from the recycling bin.