Reproducing this effect in layout

It is not overly complicated:


Example file (over 7 years old)styledemo.layout (338.0 KB)

I do the same but in Powerpoint! :slight_smile:

Hi
May I ask why you were reminded of the forum thread.

Because it occurred to me that what Braden was trying to achieve was similar to the “washed out” effect that the post I referred to was discussing…??

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The thing I show in that old thread would be even easier to do now in LO2022.

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Oh? Please feel free to enlighten us step by step :smiley:

I think this effect is pretty slick and the best one that I’ve seen this far is the one you showed in

But, if it was possible, I would like to somehow go for the background colors being completely desaturated to black and white.

How do I edit this post so that it is a reply to your post @DaveR?

You can combine controlling tag visibility, styles, stacked viewports, and maybe, depending on what you need, translucent “scrims” you can do this with a single scene, now. I’ll see if I can make an example.

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Alright, so this is a quickie from an existing model. I used the same scene for all of the viewports. The top left viewport reflects the scene in SketchUp. The top right shows the table without the “leaf” tag visible. The bottom shows the results with three stacked viewports (each on its own layer in LO) and the center row shows top, middle, and bottom viewports. The top and bottom viewports use a style with edges turned off. I adjusted the front face color so it would show against the paper more easily. The front face color could be white, edges could be left on and the edge color set to gray or any number of things. Simple to set up and still maintains the link to the scene in SketchUp so edits could be made to the model and the changes would update in LO.

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Wow thanks for that! I will attempt to recreate it, but will be trying to desaturate the washed out colors completely to match the photo I showed.

I’ll let you know.

This is interesting. What do you do to remove the tags you just applied using your plugin?

Also, good to see I’m not the only one using this:

With the Monochrome face style you can eliminate the color and just have shading. If you don’t want the shading use Hidden Line with the background color set to white.

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Select the groups that you have applied the washed out tag to and then use the plugin to apply the untagged tag.

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Or use TIG’s Default Tag Geometry with nothing selected to iterate through the entire model and untag all geometry.

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Another option. Hidden Line/X-ray for the top viewport, Monochrome with white face and gray edges.

FWIW I have a collection of styles that I commonly use in my LO documents. My SketchUp model files only use my default template style and I set the style as needed for each viewport from that collection.

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I love that - I’m going to use that going forward :+1:

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These results assume you can isolate all the elements that are ahead and beyond. If you look at the original post, that’s a big workaround.

Instead make two scenes of the surroundings with monochrome style. In one scene use a section cut that would keep the background from showing. A third scene is just the elements that need to be highlighted. Still it’ll only work in some cases.

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When I was messing about with this kind of stuff in this post, I turned to the software I knew, Photoshop, but I figured, if anyone can make Layout come through with a method, Dave could.

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Nice images sir.

Add in clipping masks and possibly additional scenes with sections and there’s no end to the possibilities in LayOut. I’m hoping for the ability to choose active section cuts in LO similar to the tag selection.

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Hey @kevin58, here’s the big picture I was trying to use for the plans.

Thanks, @Cyentruk for the setup suggestions using tags.

Thanks, @DaveR, and @PaulMcAlenan for the suggestions of removing those tags if I used elements from Trinh Vu Cuong’s setup!

Thanks, @Anssi for the suggestion!

Thank you, everyone, for the beautiful suggestions and visual demonstrations.

Mr. Prairie Dog, (yes- you…) based on my image above, can you foresee any challenges I might face with stacking viewports in an attempt to replicate the method you’ve shown in the following?
(man, I REALLY like the first one.)

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Not getting exactly what I’m looking for:
bandicam 2022-06-12 15-01-35-672

The walls that should be over some are on top, and well, you see what I mean.