Well @eneroth3 I wouldn’t call this a bug. It’s designed this way. And it’s logical too.
Wherever there is no geometry visible through the fog, the fog will be infinitely deep, so logically it will not be transparent. #usingmanywords just to say I agree with @Aerilius
However it’s a nuisance from a user’s perspective. Few users regard ‘infinite fog’ as an un-transparent medium, they just see it as their background color, even if it isn’t. I don’t agree that a mask is good idea though. It’s very labout intensive to set up.
I would suggest the following behavior to be implemented #layout:feature-requests :
- Scenes with Fog without sky/ground be transparent as if it’s a background
1a. or at least as transparent as it would be in SketchUp.
- Scenes with Fog with sky/ground be non-transparent
For 1a, see below image, the middle row has same density of fog (100% at infinite distance) but the left one, having no sky or ground, looks much less transparent then the right one, which does have a sky&ground:
Ps never mind the actual content of the model… I was modeling with my 3 yo kid telling me what to draw