# Problem with LO rendition

**URL:** <https://forums.sketchup.com/t/problem-with-lo-rendition/45451>\
**Category:** LayOut\
**Tags:** mac\
**Created:** [May 26, 2017, 11:00am UTC](https://forums.sketchup.com/t/problem-with-lo-rendition/45451 "2017-05-26T11:00:11Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![JQL](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/jql/32/8074_2.png) [@JQL](https://forums.sketchup.com/u/JQL)\
**Post date:** [May 26, 2017, 11:10am UTC](https://forums.sketchup.com/t/problem-with-lo-rendition/45451/3 "2017-05-26T11:10:52Z")

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I know why. Your model is way bigger than what you’re displaying at your viewport.

I get that in all my projects and it happens even if they are small.

The only workaround I’ve found is to have your model displayed in square shape viewports. Sometimes it also works with rectangles of 2:1 ratio.

However if you are zooming in as far as 1:1 scale in a bigger model, you might need to make the viewports way bigger and then clip mask them, as neither square viewports work.

NOTE: Actually, clipmasking viewports is usually faster to set them up than scaling and re render them. So you might consider clip masking as a usual workflow.

Take a look here:

> [@\[BUG+WORKAROUND\] High Scale Viewports](https://forums.sketchup.com/t/bug-workaround-high-scale-viewports/26887):
>
> Hi all, Since a long time now there’s a bug on high scale drawings that has been pestering me when using Layout from day one. I’ve been doing all my construction docs in Sketchup+Layout and I draw every detail in Sketchup using SectionCutFaces. It’s a very effective method of drafting 2D details at 1:1 scale using your 3D model for reference and then iterate back on the model until it matches details. Sending model to Layout allows you to have both model and details at any scale you want as …

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