# Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020

**URL:** <https://forums.sketchup.com/t/problem-exporting-dae-obj-fbx-to-blender-w-o-triangles-for-quad-modeling-for-high-low-texture-bake-for-mixer-2020/118325>\
**Category:** Pro\
**Tags:** blender, dae, export\
**Created:** [March 6, 2020, 9:11pm UTC](https://forums.sketchup.com/t/problem-exporting-dae-obj-fbx-to-blender-w-o-triangles-for-quad-modeling-for-high-low-texture-bake-for-mixer-2020/118325 "2020-03-06T21:11:24Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![colin](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/colin/32/266703_2.png) [@colin](https://forums.sketchup.com/u/colin)\
**Post date:** [March 7, 2020, 6:38pm UTC](https://forums.sketchup.com/t/problem-exporting-dae-obj-fbx-to-blender-w-o-triangles-for-quad-modeling-for-high-low-texture-bake-for-mixer-2020/118325/25 "2020-03-07T18:38:38Z")

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I got past the subdivide problem. Things look selected but they weren’t, once I really had edges select the action happened.

Back to your problem, see how far this gets you:

Export Collada with triangulate all faces.  
Import into Blender  
Edit Mode, A to select all.  
X to delete, but choose Limited Dissolve.

You now have a pretty good starting point. I think that any remainder lines are due to faces not being exactly coplanar.

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