# Physically Accurate Renderer for under $100

**URL:** <https://forums.sketchup.com/t/physically-accurate-renderer-for-under-100/86474>\
**Category:** Extensions\
**Created:** [January 29, 2019, 8:01am UTC](https://forums.sketchup.com/t/physically-accurate-renderer-for-under-100/86474 "2019-01-29T08:01:11Z")\
**Posts on this page:** 1\
**Showing post:** 30

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**Author:** ![TDahl](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/tdahl/32/11584_2.png) [@TDahl](https://forums.sketchup.com/u/TDahl)\
**Post date:** [January 29, 2019, 10:45pm UTC](https://forums.sketchup.com/t/physically-accurate-renderer-for-under-100/86474/30 "2019-01-29T22:45:23Z")

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Using a renderer takes practice and good models and materials, no question about it. This is one of the reasons why I’m wondering if your quest for a physically-accurate renderer is not going to yield the result you seek - how will you know when the rendered image is accurate? Even a perfect rendering algorithm would need high-fidelity paint specifications, polyurethane coatings specifications, lamp and lampshade specifications, etc. to reproduce the real result.

Here is a fairly recent post which contains some renderings that I think look terrific. But I don’t know how accurate they are.

> [@My Architectural Drawings, Renderings and Animations](https://forums.sketchup.com/t/design-modeling-rendering-animation-haus-am-see-house-by-the-lake/85849):
>
> Hello Forum, Originally I only wanted to model a small house to test out 3d-modeled roof tiles instead of using roof tile textures. I found some tiles in the warehouse and build a little Roof. But to test out the performance with a lot of tiles, I made the whole thing bigger and bigger. Then I decided to design and model the whole house, add furniture and the landscape around it. Because of using the roof-tiles I designed a traditional looking building with a saddle roof. Then I exported it to …

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