@AK_SAM yep…it would be very cool if I could put all my stuff on the metaverse…
@_kimga I work with Sketchup pro 2020. This software allows really complex modelisations, most of the time, people don’t realize it.
The most important is to well organise the hierarchy of your project via groups and components, that’s the key.
I always begin a 3d project with writing on a notebook what I want to do. I always do a docsheet too .
For example, for the radio , I did research on the net (for this part of the project I highly recommand to use Pinterest) and made this picture.
I use these pluggins in Sketchup
fredo6 fredo scale
fredo6 joint push pull
tools on surface
arc center point finder
When my mesh is done, i put colors on the faces as materials.
I export as .obj. In the options, I only check “export only selection” and “scale Y up”
In Blender , I use these colors to separate the mesh in different shaders.
Blender is the only “classic” software that I know. I never worked with 3ds maya, houdini etc . Only with Blender, Sketchup and Zbrush. Even if the sculpt is really good with Zbrush or Blender, I personally prefer Nomad on Ipad.
Years ago, I did my renders with the matcaps of Zbrush mixed in Photoshop but now I really prefer the nodal method in Cycles (Blender). It’s a lot to learn and to work but it worth it. sometimes, I render passes (beauty render, ambiant occlusion, id mask) that I mix in Photoshop.
The only advice I would give you for your render is to use HDRI.
For the word “bonkers” I found on internet it was an animation that’s why I didn’t understand but I did another research today and I saw that it means “crazy” . I accept it with pleasure