Orbiting make the model disappear

Huh, I find that the orbit tool locks to any face or surface pretty easily. If I had to find an edge to rotate around every time I wanted to orbit I would be frustrated too.

Now Clipping is another matter entirely, it’s super annoying and a real problem when trying to navigate and work on smaller things within a larger model. And, once clipping rears it’s ugly head then there is no geometry in the foreground to lock to, so orbit becomes pretty useless anyway. I would love to see some future development on widening the display range to give us bigger and smaller things simultaneously. Down with clipping I say.

But I’m curious about the behavior you are seeing, you need to find an edge to orbit around every time?
Does the orbit arc not adjust depending on where you start the orbit? Even on a surface, like this?