# New KBHM Airport Project

**URL:** <https://forums.sketchup.com/t/new-kbhm-airport-project/40262>\
**Category:** SketchUp\
**Tags:** textures, fsx, flight\_simulator\
**Created:** [March 2, 2017, 11:30pm UTC](https://forums.sketchup.com/t/new-kbhm-airport-project/40262 "2017-03-02T23:30:57Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![josephkim626](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/josephkim626/32/31239_2.png) [@josephkim626](https://forums.sketchup.com/u/josephkim626)\
**Post date:** [March 3, 2017, 12:25pm UTC](https://forums.sketchup.com/t/new-kbhm-airport-project/40262/2 "2017-03-03T12:25:02Z")

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> [@kmanning](#):
>
> Should I use Components or Groups when designing this terminal?

Yes, it is always useful to use them.  
Good organization skills go far in modeling.

> [@kmanning](#):
>
> should I leave it there for the entire project or should I move it to the next terminal I work on?

Because north angle (for shadows) is based on global axes, you don’t really want to move the model to the axes. Moving the axes is better idea since you can always reset it to the default (starting point). As differet terminals would have different logical axes, you can assign different axes in the components or groups.

> [@kmanning](#):
>
> Or should I just start my project and keep everything together as one Component or Group?

Every case would be different. but you would need at lease several groups and components. To me, the most logical thing to do would be to have different blocks/buildings/terminal in different groups.

> [@kmanning](#):
>
> give me some assistance and what tools to use

There isn’t really a fency tool for this purpose. A good use of all native tools in SketchUp will get you there.

> [@kmanning](#):
>
> the image is lost a lot of its detail. Is there something I can do about that?

There is a limit on how much pixels your image can show in SketchUp.

> [@PSD file as texture](https://forums.sketchup.com/t/psd-file-as-texture/23597/12):
>
> Just did little bit of research. The “Use maximum texture size” option will display the image at a new maximum resolution of up to 4096 x 4096 pixels. - according to @ChrisDizon Also, I have tried “Edit texture image in external editor” of the image that was larger than 4096px, and it maintained its original size. Therefore it means, if all of the gathered data is true, SketchUp will store original size and resolution of the image assigned, but display down-sampled version of image at 1024px …

As SketchUp versions up it seems like the value changes. So I actually don’t really know the actual value now. But if you check “Use maximum texture size” in Preferences/OpenGL, you should get more pixels visible granted your original image contains that information.

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