I selected everything near the origin, inverted the selection, and used Zoom Selection to zoom to it.
Or ( as I did):
- Zoom out far enough to still be able to see the geometry etc. near the origin
- Window select large area on all four sides of the geometry (one by one) avoiding the origin area itself.
- keep an eye on the âEntity Infoâ: It reveals âone edge selectedâ on the right side near the red axis
- then do âZoom Selectionâ ⌠â youâll see that edge.
Itâs the oldfashioned way prior to having âReverse Selectionâ available.
How do I invert the selection in 2017. I do not see the Invert Selection option under Edit.
No. That feature was added after 2017. You can use the method @Wo3Dan shows instead.
Thanks, that did work
Thank you. I hid all tags and found the stray edge. I then saw where the bolt and the plate had some faces tagged incorrectly. I donât know how I managed to do that. When I went into the edit context, I selected the wrongly tagged faces and in entity information I made them âuntagged.â Earlier I had thought something was wrong with SU, but now I see it was operater âheadspace and timingâ error. ![]()
A. Frame for a Lamination #1.skp (109.4 KB)
This is a model about making a frame for a laminated stool leg. I did not model all of the screws and screw holes.
A. Coffer #1.skp (304.3 KB)
This is loosely based on an article in Fine Woodworking Magazine by Chris Schwartz in the upcoming Mar-Apr 2025 issue. The dimensions are not the same, and I did not divide the panels. The joinery is probably different, too. I did it from memory instead of using the dimensions in the article.
A. Circular Saw Fence #1.skp (375.2 KB)
Even with a Track Guide (not modeled) it is hard to keep a plumb saw cut with a circular saw on uneven pieces of wood. But, if you can plane two faces flat, you can use a fence to guide the cut (wishful thinking?). Oh well, I may make this and see.
A. Workbench Holding System #1.skp (169.5 KB)
I wanted a work holding system that has side stops as well as a front stop.
A. Towel Rack #1.skp (186.1 KB)
I looked over the Fine Woodworking site and saw Leah Amickâs towel rack. She used table saw joinery with rabbets, half-laps and dowels. Mine is mainly mortise and tenon and different dimensions.
A. Corncob pipe #1.skp (776.0 KB)
I modeled a corncob pipe for blowing bubbles. Why not?
Edit: Sorry, I did not mean to have hidden geometry for the Iso screenshot.
A. Pipe #1.skp (423.4 KB)
Hereâs a pipe. The outline came from another thread (in milimeters). Took me awhile because of all the curves. So I stitched a lot of circles together.
Câest manufique!
A. Folding Stool #1.skp (1008.4 KB)
Okay, as @ateliernab would say, This stool needs fiber. In other words it was a âhard stoolâ to model. Why? Because stuff was off the axes and there were a lot of components that had to be moved into alignment. Bolts, barrel nuts, washers, dowels and legs. Iâm still not sure if the legs are right. I suspect there are some dowel mortises that are not in the right place. I rotated the rear legs numerous times to make them look right, because flipping doesnât work when stuff is off the axes. This stool came from Tage Frid in an old, black and white article in Fine Woodworking Magazine. It can double as a tray when you install it.
Are you modeling the components separately and then moving/rotating them into place?
I selected the insides of mortises, copied them outside, cut them from edit context, then made components after fixing the bolt, dowel, washer, barrel nut. Then placed the componet in place. The components then had to be copied and placed in the corresponding places in the other legs. The way I ended up doing that is copy/moving/orbiting/moving. It just took me a while for all those components. Then I saw that I left out the washers in the center of the legs. So, I had to move everything again. The washers are important for the stool to moved properly. Sorry, for the long explanation.































