Medeek Wall

I’ve been chiseling away at these plugins now for almost 5 years, granted I only started working full time on them since April 2018, but I do think they have evolved significantly even at that.

With that being said there is still much to do. Additional plugins (Floor, Interiors, Decks, Project, Engineering, RC, etc…) are needed to fully flesh out the building and all of its potential elements. At some point the engineering and estimating pieces also need to become a reality, this will take everything to a new level. Sadly I am still working on the design/architectural elements, but if all goes well I should have most of it wrapped up in a few more months and then begin the engineering and estimating pieces. I also want the ability to export elevations and sections quickly into Scenes and then they can be easily moved into Layout, I’ve got some good ideas on that. A DXF export utility for floor plans etc… would also be nice, there is so much one can do with the API, it is mind boggling.

Every day I get emails from customers and potential customers requesting various features or new plugins, obviously there is a demand for this sort of thing, my email inbox bears this out. Unfortunately, I am so over taxed just trying to knock out the things on my existing todo lists that many of these great ideas go by the wayside (some do eventually make it on to my lists).

For a concise summary of the recent updates:

As they say though, the squeaky wheel gets the grease, if I get enough demand for a certain feature it tends to move it up the list. Please keep the feedback rolling in, it only makes the plugins better.

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Ok, squeaky wheel back, again !

Maybe I am stuck in a design rut. I keep utilizing elements such as sliding glass, pocket and bi-fold doors. Part of this may be the small square footage designs.

I have been using work arounds, such as using a plain door (without the door installed) to allow the opening to cut the bottom plate(s). Then either manually modeling the sliding glass door or using a 3D Warehouse model. Same method for the other doors. This process does preserve the editing ability of the wall assembly. The downside is if I edit the wall assembly, I must then manually edit the doors. This method produces a finished product, but is a time sink.

Hence, my interest in #6 on your to-do list. I realize this set of issues may represent “weeds” in the overall plan, but important in my small design corner. With the present extensions, I can quickly complete the foundation, walls, and roof. I am spending most of my time on the interiors, trying to preserve the editing capabilities of the individual extensions.

And, I greatly appreciate all the work you have put into the extensions, they are integral to my design process. Not sure I could (or want to) go back to design life before I discovered your extensions.

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My work around for sliders to achieve the look (but not full functionality) is to make it a sliding window - looks suitable from afar. But if we had sliding doors would certainly help. But sounds like a lot of work rather than the low hanging fruit!

I would prefer the complex roof trusses, estimating functionality or floor module ahead of getting all the windows and doors I need.

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Bi-fold doors (I’m assuming you are talking about closet doors) are fairly straight forward at first glance, I could probably make them live in about 2 hours of programming. The reason I haven’t is because they appear to be a bit different than your typical man doors. The RO dimensions for this door type I’m a little unclear on, I don’t believe they require allowances for pre-hung jambs and shims etc… so they are a slightly different animal. I will need to spend some time looking at how they are framed up and installed.

External bi fold doors being below available in the following combinations

Those appear similar to sliding glass doors (as far as the jamb and trim) except that they are bifolding rather than sliding.

Does anyone have a specific model they like for bi-fold closet doors?

Most lumberyards in New England carry BROSCO products. Bifold interior doors start here in their book:
…and a couple pages after as well.

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So I’m looking at the hip wall again because I’ve had some further interest in it.

However, I’m trying to figure out the best way to frame the top plates, which variant is preferred:

Version 1:

Version 2:

Version 2


I actually prefer Version 1 from a structural standpoint however Version 2 is probably easier to construct since the angles are easier to cut with a circular saw.

Especially with a relatively low pitch like a 3/12.

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First look at a hip wall with blocking:

Hip wall with insulation and blocking:

Hip wall with windows and doors:

Hip wall with Simpson shear walls (WSW) and garage door:

Version 1.5.7 - 07.21.2020

  • Enabled the gable wall tool with the ability to draw and edit hip walls.

View model here:

Version 1.5.7b - 07.22.2020

  • Updated the gable wall module to allow for zero wall height hip walls.
  • Fixed a bug with the trimming of Simpson Strong-Tie wood shear walls (WSW).

Off the beaten path a bit today, had a discussion about engineering and the plugins, so it got me thinking about the engineering module and beams and headers. Some ideas on representing loads on beams below:

Not sure I like how the distributed loads are represented with a transparent PNG, it might be better to simply draw two connected arrows which represent the extent of the distributed load (start and end points along the length of the beam).

The colors represent different load types (ie. Dead, Live, Snow).

The magnitude will be represented by the height of the arrows and size of the arrow heads.

The loading diagrams will be placed on their own specific layer so they can easily be toggled on an off.

Initially I think it would be best to stick with just rectangular distributed loads, trapezoidal and triangular loads complicate things considerably. Notice how the loading is placed on the beam such that coincident loads are offset in the Y axis so they can be better visualized and not Z-fight each other.

This would be a significant upgrade to the plugins, allow the user to quickly calculate and check a beam or header, similar to doing a check in Weyerhauser’s Forte or any other comparable engineering application.

The output would be something similar to my Beam Calculator here:

However the output probably should be less verbose and more compact, similar to the one page output of Forte.