I ran in big problems with SU 2018, so I hope someone can give me the right direction
I used to have a rock solid workflow with 2016 PRO, creating models for commercial game addons:
- Modeling and texture mapping with SU 2016
- Export models as Collada file
- Import Collada file into a special tool (ModelconverterX) to add game specific material settings
- Export with that tool through game SDK compiler
A straight forward and well working process for several years now (including the predecessor of SU 2016)
Today I exported my first model created with SU 2018 and got a texture mess.
I mapped the model shown in the screenshot with one single texture. Beginning by putting the texture on one face, adjust size and orientation until it fits and then copy and paste the texture to the next face and adjust it again. It looks good in SU but the exported DAE file then contains several instances of the same texture, all with an added numbers to the filename. Additionally the texture mapping is almost completely messed up.
How can I solve this?! Any suggestions?
P.S. I don’t use any 3rd party plugins in SU. I only work with plain simple standard SU tools.