One of the few things I can do in Sketchup is make a ‘washer’… And to make the hole, I learned to use the “push/pull” tool and then drag the inner circle down until it looked ‘funny’. Too far and it extrudes the wrong way… But there is a spot where the surface texture looks different… And at this point, if you let go of mouse button, you have a hole.
But in 2015 things have changed. .This no longer works… I have now found that you push/pull in the same way as before, but you have to move to the edge of the model to get the same result… But its much harder to do and is inconsistent.
Have the really changed this behavour? And if so, why? Is there another way to achieve this?
What exactly is the correct way to make a ‘hole’ in 2015?