Loop winding order

The SULoopGetWinding has the second parameter as a vector. The description just states “Retrieves the winding of a loop object with respect to a vector.” My question is which vector do you use, as I’m trying to get face orientation based on the face loop.


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Hm… yea, that description isn’t the most helpful. But I would think that you use the Face normal as the vector to compare against.

Face normal always returns CCW, I’ve tried that before so it didn’t help with getting the face orientation.

I’m unsure what you mean by face orientation then. The direction of the loop and face normal are related.