I’ve just spent several hours registering a complex set of off-axis walls. I did them in three sets of walls, each one parent component.
Inside each set, as I worked up, I locked each wall after positioning it very carefully, and editing other components to match them. I locked each of those as I went.
I get to the top, and find when I look again at the bottom, that lower walls have moved, sometimes by inches, both off register at the origin where I had placed them, and off angle even when correctly registered.
There’s an earlier reported bug at
but this isn’t the same - I was moving and rotating (by very small rotations of less than 1/1000 of a radian, or .057 degrees, in some cases), and not typing in distances, but moving and rotating with the mouse. I got exact inferences, and locked each floor’s components.
It seems that if a parent component is unlocked (which it has to be to edit any subcomponents) the parent and all its locked subcomponents can still be moved, taking the locked items with it.
I’m going to have to do the whole 45-storey set of walls again, even if only to check which ones HAVE moved, and reposition them.
This seems like a bug to me. Here’s my bugged wall:
Arch 23 mostly straight columns and floor outlines.skp.zip (2.6 MB)
Here’s a correctly registered wall component at floor 12:
Note the clean corner where the pinkish/purple guide meets the white outer wall end, and the inner main wall with windows in it, and the triangular infill piece.
And here are the next two floors up, off by about 3/8", which were just as well registered before being locked.
It looks as if I shall have to explode this section of walls and lock them individually in the context of the overall model.
Will that stop them moving?