Layer convention for "scene specific" text

Hopefully a quick question…

I typically assign text that should be visible only for a certain scene to a unique layer, named by that scene. For example, the text that should be visible only when scene 2 is active is associated with layer scene2. (note I said associated with, not on :grinning:)

This violates the rule that shapes should always be on layer0, but is this an exception to the rule? If not, what’s the preferred way of having text visibility associated with the current scene?

Text labels and dimensions are typically considered exceptions to the “layer 0/untagged” rule. Generally this is ok as these entities don’t interact with raw geometry.

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