Importing Vectorworks file exported as FBX via Transmutr - axes headache

Hi

Found Transmutr and was delighted to find I can import vectorworks models to sketchup pretty easily, with a decent hierarchy and organisation intact. Export from Vectorworks as FBX, then import to sketchup with Transmutr.

My only real issue so far is that Transmutr can change the global axes so that the model comes in oriented correctly, but all the nested groups and components retain their original (wrong) orientation. This is a problem as I’ll be adding and editing textures and ultimately rendering in Twinmotion. Wonky axes are a nightmare in this scenario.

Eneroth’s “Line Up Axes” extension works but its a bit slow diving into deeply nested groups, which are kinda unavoidable with this work flow.

Anyone else encounered this and come up with an efficient solution?