# Importing Sketchup Models into Blender

**URL:** <https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924>\
**Category:** Developers\
**Created:** [October 12, 2014, 1:45pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924 "2014-10-12T13:45:22Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![hjmiri](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@hjmiri](https://forums.sketchup.com/u/hjmiri)\
**Post date:** [October 12, 2014, 1:45pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/1 "2014-10-12T13:45:22Z")

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Hello,

Has anyone ever imported a Sketchup model (.skp or .skb files) into **Blender** or **Unity**?

I would like to determine whether to use Sketchup at all for creating 3D models, because at some point I will need to create textures and apply them to the models, and then import them into the Unity rendering engine for use in Virtual Reality simulations and applications…

Thanks,

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**Author:** ![Anssi](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/anssi/32/105_2.png) [@Anssi](https://forums.sketchup.com/u/Anssi)\
**Post date:** [October 13, 2014, 4:02pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/2 "2014-10-13T16:02:18Z")

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Blender can open many 3D file types, including Collada (.dae) that can be exported from SketchUp.

Anssi

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**Author:** ![hjmiri](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@hjmiri](https://forums.sketchup.com/u/hjmiri)\
**Post date:** [October 15, 2014, 10:13am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/3 "2014-10-15T10:13:30Z")

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Thanks Anssi . .

I exported a `.skp` file (just a simple 3D model of a house) as a `Collada` file, and then launched Blender and tried to import it.

It seemed promising, as Blender had the `.dae` file extension as the default mode of import, but the result is just an empty Blender scene…

Have you done this before yourself, so perhaps you can tell if I am missing something here?

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**Author:** ![shane](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/shane/32/13415_2.png) [@shane](https://forums.sketchup.com/u/shane)\
**Post date:** [October 30, 2014, 7:17pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/4 "2014-10-30T19:17:17Z")

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Hey there, I made a video about this (specifically for the Oculus Rift): [SketchUp to Unity to Oculus Rift DK2 - The Entire Workflow and Tutorial - YouTube](http://youtu.be/rAef7ZJ7ViI)

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**Author:** ![nate](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/nate/32/1387_2.png) [@nate](https://forums.sketchup.com/u/nate)\
**Post date:** [October 30, 2014, 7:20pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/5 "2014-10-30T19:20:55Z")

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hjmiri- I’m the IrisVR tech guy. What kind of VR are you doing? Are you using an Oculus Rift?

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**Author:** ![hjmiri](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@hjmiri](https://forums.sketchup.com/u/hjmiri)\
**Post date:** [November 2, 2014, 3:11pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/6 "2014-11-02T15:11:33Z")

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Hi Shane,

Thank you for this.

Your video is amazing and very informative, but still too advanced for me!

The SketchUp model is just given to me, so I have to work with whatever is passed on to me. I have attached an example for your consideration…

When I get a SketchUp model, I do **File** → **Export** → **3D Model** and then I choose **Collada** format as export type, and finally save the results.

The results are always saved as one `.dae` file and one folder with the _textures_ that have been applied to the SketchUp model by the graphics artist.

- The 1st thing I don’t understand is why I would need Blender in this process?

- The 2nd thing I cannot figure out is how to open this `Collada` file in Unity, because when I copy the results (i.e. the `.dae` file and the folder containing the _textures_) into my `Assets` folder, the `Collada` file doesn’t appear in the `Project` view. I can only see the folder containing the _textures_. At this point, I am thinking “So, maybe that’s why I need Blender!”. So, I go back to the results of my `Collada` export from SketchUp, and try to import it all into Blender. I launch Blender and do **File** → **Import** → **Collada (Defaul) (.dae)** and then I realise that the model doesn’t have the textures applied. How do I use the _folder of textures_ to get the _whole_ thing imported?

Even though my problems may be basic, I would very much appreciate your helping me understand the underlying concepts…

Thanks in advance,

[3\_storeys\_flat\_roof\_textured.skp](https://forums.sketchup.com/uploads/default/1517/b8d0d9feed940bd4.skp) (523.7 KB)

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<div class="post-metadata">

**Author:** ![hjmiri](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@hjmiri](https://forums.sketchup.com/u/hjmiri)\
**Post date:** [November 2, 2014, 3:12pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/7 "2014-11-02T15:12:09Z")

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Hi Nate, I have sent you an email…

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**Author:** ![mac7595](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mac7595/32/650_2.png) [@mac7595](https://forums.sketchup.com/u/mac7595)\
**Post date:** [November 3, 2014, 1:13am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/8 "2014-11-03T01:13:48Z")

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1)When you export as . dae there are options you may need to select on the right side of the screen;  
2) Once you have open in Blender then you need you materilas , the properties screen on the right side has info for that;  
3) If you are new to Blender you should read some of the basic getting started tutorials; [http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/?utm\_source=mailchimp&utm\_medium=email&utm\_content=basics&utm\_campaign=welcome-to-blendercookie&mc\_cid=3c5a3f96e4&mc\_eid=3ef4c70245](http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/?utm_source=mailchimp&utm_medium=email&utm_content=basics&utm_campaign=welcome-to-blendercookie&mc_cid=3c5a3f96e4&mc_eid=3ef4c70245)

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**Author:** ![mac7595](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mac7595/32/650_2.png) [@mac7595](https://forums.sketchup.com/u/mac7595)\
**Post date:** [November 3, 2014, 1:27am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/9 "2014-11-03T01:27:10Z")

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This is the same issue you previously posted about. I had spent some time correcting what I thought were problems with previous model so will let that info stand.  
G day

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<div class="post-metadata">

**Author:** ![hjmiri](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@hjmiri](https://forums.sketchup.com/u/hjmiri)\
**Post date:** [November 3, 2014, 9:20am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/10 "2014-11-03T09:20:02Z")

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Thanks mac7595. I will go through this info again. Cheers,

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**Author:** ![mac7595](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mac7595/32/650_2.png) [@mac7595](https://forums.sketchup.com/u/mac7595)\
**Post date:** [November 3, 2014, 4:27pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/11 "2014-11-03T16:27:55Z")

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I re-look at the model you have attached and is is much better than before. However, if you double click on one ofr your components then select some primitive geometry, such as a line, the entity info should report that item is on layer 0 but your does not show that. That was one of the correction I made in my previous post. I can not say this will casue you down stream problems so it is your decision on action ,but Su expects that.  
BTW I did a search on UNITY and turned up this link which addresses some of the question about its import export and export and gives some guidance on same: [Unity - Manual: Importing assets](http://docs.unity3d.com/Manual/HOWTO-importObject.html)

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**Author:** ![fivebythree](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/fivebythree/32/208457_2.png) [@fivebythree](https://forums.sketchup.com/u/fivebythree)\
**Post date:** [November 3, 2014, 4:35pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/12 "2014-11-03T16:35:54Z")

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I found a solution for this a few weeks ago in fact. Getting from SU to blender is the tricky part - Blender to Unity is a straight up export.

1 - From SketchUp export to FBX. (_pro only feature_)  
2 - Download FBX converter from Autodesk - free! - [FBX Converter][1]  
[1]: [Autodesk | 3D Design, Engineering & Construction Software](http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909)  
3 - Convert FBX to Wavefront OBJ  
4 - Import in Blender  
5 - Party!

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<div class="post-metadata">

**Author:** ![shane](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/shane/32/13415_2.png) [@shane](https://forums.sketchup.com/u/shane)\
**Post date:** [November 3, 2014, 5:16pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/13 "2014-11-03T17:16:42Z")

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Also, another simple solution is to try to import your Collada file into Unity instead of putting it into the hierarchy yourself: [How Do i Import 3D objects (in Collada dae) files into unity - Unity Answers](http://answers.unity3d.com/questions/43174/how-do-i-import-3d-objects-in-collada-dae-files-in.html)

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<div class="post-metadata">

**Author:** ![mac7595](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mac7595/32/650_2.png) [@mac7595](https://forums.sketchup.com/u/mac7595)\
**Post date:** [November 4, 2014, 5:45am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/14 "2014-11-04T05:45:28Z")

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> [@fivebythree](#):
>
> I found a solution for this a few weeks ago in fact. Getting from SU to blender is the tricky part - Blender to Unity is a straight up export.
> 
> 1 - From SketchUp export to FBX. (pro only feature)2 - Download FBX converter from Autodesk - free! - FBX Converter 3 - Convert FBX to Wavefront OBJ4 - Import in Blender5 - Party!

There is a TIG obj exporter for SU and in the manual I mentioned above states unity can import obj so all the conversion may not be required.??

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**Author:** ![fivebythree](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/fivebythree/32/208457_2.png) [@fivebythree](https://forums.sketchup.com/u/fivebythree)\
**Post date:** [November 4, 2014, 6:00am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/15 "2014-11-04T06:00:03Z")

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I found TIG obj exporter / native SU obj to be not very Blender friendly. At least for anytime I tried to use it. The workaround makes perfectly compiled, and audited obj files.

If jumping directly from sketchup to Unity I suppose DAE may work.

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<div class="post-metadata">

**Author:** ![mac7595](https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/mac7595/32/650_2.png) [@mac7595](https://forums.sketchup.com/u/mac7595)\
**Post date:** [November 4, 2014, 6:36am UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/16 "2014-11-04T06:36:25Z")

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> [@fivebythree](#):
>
> I found TIG obj exporter / native SU obj to be not very Blender friendly. At least for anytime I tried to use it. The workaround makes perfectly compiled, and audited obj files.
> 
> If jumping directly from sketchup to Unity I suppose DAE may work.

Thanks I think it will only import FBX , obj, Max or Blend. further reading seems to indicate TIG’splugin uses some of the native pro obf exporter so for free user it will not work.

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**Author:** ![tharinduranaweera569](https://avatars.discourse-cdn.com/v4/letter/t/839c29/32.png) [@tharinduranaweera569](https://forums.sketchup.com/u/tharinduranaweera569)\
**Post date:** [March 29, 2015, 12:14pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/17 "2015-03-29T12:14:28Z")

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Can this file extension (dae) be exported form sketchup 5? If not, is it downloadable?

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**Author:** ![joshen48](https://avatars.discourse-cdn.com/v4/letter/j/a87d85/32.png) [@joshen48](https://forums.sketchup.com/u/joshen48)\
**Post date:** [July 1, 2015, 3:31pm UTC](https://forums.sketchup.com/t/importing-sketchup-models-into-blender/1924/18 "2015-07-01T15:31:01Z")

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here’s how to install the plugin directly imports SketchUp files (.skp) in blender: [http://apptecnicofree.blogspot.com/2015/06/blender-instalar-addon-import-sketchup.html](http://apptecnicofree.blogspot.com/2015/06/blender-instalar-addon-import-sketchup.html)
